Buildings
FPL tokens will be used to build/upgrade buildings, therefore making it deflationary. This will add a solid usecase onto the already robust and sustainable economy. This way, FPL token holders will be rewarded in the longer timeframe just by holding the token.
Building | Resources | Builders Required | Vehicles Needed | Time | Energy per day |
---|---|---|---|---|---|
Cornfield | TBD | 4 Farmers | Tractor (Reduces building time by 2) | 2 Days | 15 |
Fence | TBD | 4 Builders | N/A | 3 Days | 15 |
Garage | TBD | 5 Builders | N/A | 4 Days | 20 |
Granary | TBD | 2 Builders | N/A | 2 Days | 10 |
Greenhouse | TBD | 3 Builders | N/A | 2 Days | 10 |
Henhouse | TBD | 3 Builders | N/A | 2 Days | 10 |
Workshop | TBD | 7 Builders | N/A | 5 Days | 20 |
Well | TBD | 2 Builders | N/A | 1 Days | 7 |
Disclaimer: The values in these tables can and will be changed if needed to balance the economy or improve gameplay.
The increase in diamonds required to upgrade is an exponential increase, starting from level 5.


We decided to take this approach to make the level upgrades exponentially harder, the difference between levels 1-2 is nothing like levels 10-11. Therefore making it harder for anyone to dominate the servers.
Upgrading your buildings increases their HP. As a result, it makes it harder for attackers to deal damage to your farm, the higher your overall buildings level, the harder it is for attackers to attack you.
Building | Resources Required | Diamonds Required | Builders Required | Time (Days) | Energy per day |
---|---|---|---|---|---|
Cornfield | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 4 Farmers | 2 Days | 15 |
Garage | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 5 Builders | 4 Days | 15 |
Granary | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 2 Builders | 2 Days | 20 |
Greenhouse | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 3 Builders | 2 Days | 10 |
Henhouse | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 3 Builders | 2 Days | 10 |
Workshop | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 7 Builders | 5 Days | 20 |
Fence | TBD | Level 1->5 = 0 Level 5+ => f(x)=2^x | 2 Builders | 3 Days | 15 |
The game's cornfield is where you can grow your corn, wheat, and other crops.
The garage is self-explanatory and is required to maintain and upgrade vehicles.
A granary is a storehouse or room in a barn for threshed grain or animal feed. Ancient or primitive granaries are most often made out of pottery. Granaries are often built above the ground to keep the stored food away from mice and other animals and from floods. From ancient times grain has been stored in bulk.
A greenhouse is a structure with walls and a roof made chiefly of transparent material, such as glass, in which plants requiring regulated climatic conditions are grown.
The greenhouse enables players to grow special plants that can be used for potion crafting. TBC.
A hen house is a structure where chickens or other fowl are kept safe and secure. There may be nest boxes and perches in the house. There is a long-standing controversy over the basic need for a chicken coop.
The Workshop is where craftsmen forge, upgrade, repair weapons and armor.
A well is used for water extraction.

Cornfield

Garage

Granary

Greenhouse

Hen House

Well

Workshop
Last modified 1yr ago